
2-target and multi-target skills were no longer categorized as different skill types.It didn't have a related effective skill.
The first stage at each difficulty was changed to be easier than others of the same difficulty level. The core stage could only be cleared once. Iteration 01: The Thousand-Footed Nidhogg. This history list is mainly for tracking differences between iterations. Consider saving your strongest flower knights for the last form to defeat it without taking too many turns. Debuffing skills are ineffective because of the protector's steadily increasing attack power. Most bloomed 6* characters with 200% affection will survive 2~3 attacks. This seems to reset each time the battle ends (your party loses). The final form will continue to get 10% attack power on each turn. Each form has progressively more HP, attack power, and accuracy than the last. The Protector has no typing and has three forms which appear every time its HP bar is depleted. The heart cannot be targeted or dealt damage at all until the Protector is defeated. The boss is The Protector of Sweltering Heat and Twilight (炎熱ト宵闇ノ守護者), who protects the heart of Nidhogg ' Crimson God-Bug Core (紅蓮の神蟲核)' in the back. The only benefit is the Breakthrough Rewards, which can only be earned once per stage. Clearing core stages cannot spawn bonus stages either. It includes 6 stages - each costs 0 stamina, can be repeatedly challenged, and offer no reward for clearing it multiple times.
The Core Level is an optional set of stages where you can attack the final boss Nidhogg (ナイドホグル). For example, if you have cleared 3 out of the 4 stages in level 1, you'll be earning 15% more medals on level 1 stages. Each clear adds +5%, up to a total of +20%. 3-medalling stages/bonus stages reward Flower Medals and Flower Stones as the Breakthrough Reward (突破報酬), but this can only be earned once.Įvery time you clear a stage for the first time, you'll get a multiplier that increases medals earned for each stage on that same level. Clearing stages/bonus stages reward Flower Medals and items like Bond Crystals. Medals of a Thousand Blooming Flowers (千花繚乱の勲章), called Flower Medals, is a currency that was first added with this event and is used to be traded in the Wares for valuable items.
Eg: Hyacinth Based on the number of remaining enemies, deals 4.7x damage to 1 enemy, 2.8x damage two enemies, or 2.2x damage to three enemies. Eg: Habranthus Deals 2.9x damage to all enemies. Stage 4 of each level promotes all-target skills and skills that deal damage based on enemy numbers: Eg: Anemone Attacks 3 times, dealing 1.8x damage to single targets, then deals 0.5x damage to all targets. Eg: Sakura (Swimsuit) Attacks 3 times, dealing 1.8x damage to single targets. Eg: Cherry Deals 3.8x damage to 2 enemies. Stage 3 of each level promotes double-target skills and three-hit attack skills: Fire Lily Deals 2x~2.6x damage to 1 enemy based on one's current affection rating. Eg: Flowering Peach Deals 5x~5.4x damage to 1 enemy based on one's current affection rating. Eg: Red Ginger Deals 4.3x damage to 1 enemy and absorbs HP. Eg: Cardamine Lyrata Deals 5.4x damage to 1 enemy. Stage 2 of each level promotes single-target skills: Organizing teams with these skills isn't essential, but it can be helpful if you are struggling. You can view the units in your party and helper squad that have the correct skill type, as shown on the right. Stages 2-4 will highlight the skill types that are most effective in that stage. You can only have one Burrow open at a time. Stages in the core level cannot spawn Burrows.
They reward more Flower Medals per Stamina than regular stages, so they are the best source of the currency. Also, cleared bonus stages can be replayed the next time you discover a Burrow. Clearing one bonus stage will cause the Burrow to close, so you can only do one per spawn. It can be found in the Limited Mission area of the game and is available for 30 minutes before expiring. When clearing stages, you will sometimes spawn a time-limited Strange Dark Burrow (奇種の暗腔), which contains several bonus stages. Once a stage from level 4 has been cleared, the 5th and final Core Level becomes accessible. Higher levels include stages of higher difficulties, with 1 stage being marginally easier than the rest. Stages are classified under 1 of 6 Difficulties, from easiest to hardest they are: Elementary, High, Top, Ultimate, EX, and Core. At least 1 stage in a level must be cleared in order to access the next level. The maze consists of 4 Basic Levels, each containing 4 Stages.