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Kof 13 vice
Kof 13 vice





Standing Heavy Kick ( ) - 30° spinkick away from the screen and situational anti-air from the correct distance so that the tip of Vice's foot tags the opponent.Otherwise functions as a standard Close Heavy normal that cancels into command normals, specials, and DMs. The cancelability window is shorter and the startup speed is slower compared to Close Heavy Kick, making this move more or less useless. Close Heavy Punch (Close ) - Vice elbows the opponent near the torso.Overall it's what is expected of a good 'far C' KOF poke with the usual big hitbox but somewhat slow startup and a punishable recovery on whiff. What's more, functions as a nice frametrap ender as the punch will tag opponents attempting to hop out anticipating a sweep or trying to establish an offense. As such it can be used as an anti-air at times when taking note of the incoming hitbox and the player's spacing. The hitbox will tag crouching opponents while also covering the hop space in front of Vice. While it doesn't reach quite as with Vice's previous incarnations, now reaching slightly shorter than Crouching Light Kick, this poke is as great as ever. Standing Heavy Punch ( ) - A nice and strong forward punch.Chains from Crouching Light Kick which allows Vice to more easily buffer and combo into Gorefest ( + ) from Lights. This game, Vice can cancel this attack freely so it functions similar to her Crouching Light Kick, but with a higher hitbox at the cost of not hitting low.

kof 13 vice

Standing Light Kick ( ) - A mid-hitting side kick and traditionally Vice's longest-reaching standing normal, although the range isn't as extreme as in previous KOF games.Vice can convert a simple 'jab' anti-air into a combo if followed up with Deicide ( + + ). This works as her fastest anti-air against offensive hop pressure as Crouching Heavy Punch can be too slow at times and is punishable on whiff. Standing Light Punch ( ) - The standard anti-air against close hops in which Vice slaps in front of her.EX Mayhem (qcb+AC) damage has been reduced from 160 to 120.Overkill (Air db qcf uf u d+P) damage has been reduced from 220 to 200.Dokken (canceled-into) (f+A) damage has been reduced from 70 to 45.Previously, the last direction had to be down. If the last input is in any downward direction it will register. Overkill's command (Air db qcf uf u d+P) has been made easier.

kof 13 vice

  • Overkill (Air db qcf uf u d+P) can be Max-canceled.
  • Previously, it had to be canceled before the hit.
  • Splash (including the follow-up version) (dp+P / qcb+P > qcf+P) can be Super-canceled into Overkill (db qcf uf u d+P) after it hits.
  • EX Deicide (hcf+BD) has faster recovery and is easier to follow up with normal attacks.
  • Heavy Deicide (hcf+D) can be comboed into heavy Mayhem (qcb+C).
  • If you hit with the edge of it, you can do a heavy attack as a follow-up.
  • Heavy Mayhem (qcb+C) has faster recovery.
  • kof 13 vice

  • Added a new target combo: cl.D > st.D.






  • Kof 13 vice